Agile Game Development Foundations

Learn the foundations of agile game development, including the roles and practices that have dominated video game development from the developer who introduced them to the video game industry.
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Video

4 hours in total

Text material

15 pages

Assessments

6 challenges

Certificates

1 Certificate

Course Lessons

“Clinton Keith combines his experience as both video game developer and Agile practitioner to apply Scrum philosophy to the unique challenges of video game development. Clint clearly explains the philosophy behind Scrum, going beyond the- ory and sharing his experiences and stories about its successful application at living, breathing development studios.”

— Erik Theisz
“It is not just problem solving that Agile helps—it also creates an environment of cre- ating value that would not otherwise be created if the direct communication between developers was not there. An example is a programmer exposing some unrequested values of a feature of their own volition (and communicating this) because they better understood what the designer was trying to do—making a better product for it. This is some of the ‘magic’ that happens with the top game teams in the business.”

— Scott Blinn
"Clinton is one of those trainers that has a special knack for sharing his expertise in a way that is clearly understood. The training he gave was clear, concise and actually a fun way of learning. He clearly demonstrated his knowledge of the industry and the frameworks we are working with. I would highly recommend his training to anyone and look forward to acquiring a deeper skill set from his courses in the future."
— Steven Collins
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Created by

Clinton Keith

Game Developer, Certified Scrum Trainer, Agile Coach
Clinton Keith is an independent agile coach and Certified Scrum Trainer with 20 years of video game development experience as a programmer, CTO, and Director of Product Development at Angel Studios (now Rockstar San Diego) and High Moon Studios (now Activision). Clinton introduced the game industry to Scrum in 2003 and Lean/Kanban in 2006. He is the author of "Agile Game Development, 2nd edition”. His website is www.ClintonKeith.com.
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